 /* 
 * File:   cVisible.cpp
 * Author: josep
 * 
 * Created on 9 / desembre / 2010, 21:14
 */

#include "cPhysicalVisibleObject.h"

cPhysicalVisibleObject::cPhysicalVisibleObject() {
}

cPhysicalVisibleObject::cPhysicalVisibleObject(const cPhysicalVisibleObject& orig):cPhysicalObject(orig), cTexturizedObject(orig) {
}

cPhysicalVisibleObject::~cPhysicalVisibleObject() {
}

void cPhysicalVisibleObject::Init(cTexture* texture, int PosX, int PosY, int Width, int Height){
    cPositionedObject::Init(PosX, PosY, Width, Height);
    cTexturizedObject::Init(texture);
}

void cPhysicalVisibleObject::NextStep(int time){
    cPhysicalObject::NextStep(time);

}
